Graham Wakefield

Canada Research Chair in Computational Worldmaking

Tier 2 - 2015-07-01
Renewed: 2020-05-01, 2020-10-01
York University
Social Sciences and Humanities Research Council


Coming to Canada From

KAIST, South Korea, University of California Santa Barbara, United States

Research involves

Developing computational arts and technologies to provide more meaningful interaction and intensify aesthetic experience in real and virtual spaces.

Research relevance

This research will lead to the development of new artworks and technologies for emerging art forms and creative industries.

Research summary

This  interdisciplinary research-creation applies a deep commitment to the open-endedness of computation—as an art material—toward technologies of artificial intelligence within immersive mixed reality. The research and training program will result in new software for artists to co-create immersive worlds—as art installations—from within the worlds themselves. As collaborative improvisations enacted with the whole body, this will radically change how we sculpt complex forms and behaviours. Moreover, these worlds will be more responsive, playful, and curious. Disseminated in public venues, they will share a different conception of the cohabitation of human and artificial beings.